kanobu.ru presents
Hi, Kanobu is here with us today.
An unexpected interview about video games with
Alexei Navalny. Hi. Hi, Kanobu.
Greetings, Alexei. You have a busy,
active life, and today we're going to
talk about this unexpected side of you,
about video games.
The mission of our portal, Kanobu, is
to popularize video games in Russia as
a field, a way of life, and
ultimately an art form, and that's why we
have a lot in common with you, because
you seem to be the only public politician who
isn't shy about writing on Twitter that
he plays games. So right away, two
questions: how do you manage to combine
that with such a rich and eventful
life, and what do you get out of it? Is it
for you a way to unwind after a hard day,
relaxation, or maybe after all a hobby? Well,
First of all, to be honest, I don't even
understand—tens of millions of
video game users can't
be wrong. Video games are absolutely
wonderful, and I
regret only one thing: that I don't have
enough time in which I can
play. That's completely normal. I was born in '76,
and I've seen this whole
evolution
of games, when they came after the collapse
of the Soviet Union. At one point I used to go to
a computer club and play
Pokémon and all sorts of games like that. Then I
bought my first computer,
a 486 DX computer—I remember it very well.
Sound Blaster—wow, a dedicated sound
card. Yes, exactly.
If I remember correctly, I really love IT.
It's a big part of my life, just as it's a big
part of the life of any normal person.
Unfortunately, right now there aren't that many
opportunities to play any games. I
even sometimes feel a kind of
inadequacy, because you don't understand
certain parts of the subculture. For example,
it's probably shameful, especially for
your audience, to say this, but I've never
played GTA, and I've run into the fact that
I
see it referenced very often in films
and TV series, and then a huge part
of culture, a whole layer of culture,
you simply don't understand because you haven't
played GTA and don't know certain
special words, you don't get the jokes about
it, and so on. That's completely normal.
But now, during the election
campaign, honestly, I don't play, or
I play something like, well, Lucky...
just on my phone, so my brain can
switch off for a few minutes and you only see
some pictures. But as for what
major game I played recently,
what can I remember?
Readers of my Twitter know that
the last thing I played was Crysis 3, because
I kept asking for advice on how
to beat the main villain, and this disc, this game,
which I spent, well, two
weekends on—I sat there, to the outrage of my
wife, who said, "Go do something else,"
and to the outrage of the kids, who were also
unhappy that I had taken over
the console for the whole day. So I sat down and played
this Crysis 3, got to the main
villain, but I didn't kill the main villain. I
watched a walkthrough on YouTube, and after
that it stopped being interesting. That was my
mistake. You mentioned the word
"console"—so you play on consoles?
Yes, I do play on consoles. To be honest,
I like playing on
a computer more, but actually an important
point for our audience, for the
Russian audience, because as is well known here,
it's mostly hardcore PC gamers, and
they tend to look down on consoles.
So this is one of those things—well, you know, I also
may be a representative of that old school. I
prefer, or would prefer, to play on
a computer. After I bought myself a
Mac, I liked playing on it more.
It's more convenient to play on it, and
well, recently
I installed one of the latest
Call of Duty games, downloaded it, paid $30 for it,
and it wouldn't run for me. I
struggled with it, wrestled with it. In that sense,
usually a PC
seems more convenient to me. But I do play on a console
and it's a great thing. And on
the West, people mostly play on consoles.
Sometimes it just seems to me that I'm too
old and I no longer have the
speed
to do all of this in time,
to switch between everything. Plus I had this
funny moment when I was even playing that
same Crysis, Crysis 3, since I
have long breaks between gaming sessions,
there was a prompt saying, "Press
the L3 button," and I spent a very long time looking
for it on the controller. And of course Google
saved me. I realized I'm not the only one
who goes looking for where the L3 button is. I
found it. But a console is a perfectly normal thing. I
think that
The development of video games in Russia at this point...
The real boom, like the one in the West, is still
ahead of us, and it is primarily connected with
consoles, I think, although
there are different opinions on that. No one
thinks that tablets and the like—well, here
what about you, especially since during
work now many people prefer to play
specifically on their phones, or on a tablet. So
have you bought a lot of things in the App Store?
Have you bought a lot over the years? As for me,
the whole family plays on tablets. My son is 5
years old, my daughter is one, and my wife and I—we all
play. Sometimes each of us buries ourselves in our own
tablet and plays something. It seems to me
that this is already
simply an inseparable part of modern
life. It won't be any other way now. Everyone
plays, whether they admit it or not.
Billions of people play on
tablets, play on smartphones. We can see
that the growth in smartphone sales exceeds
the sales growth of ordinary phones. This is
this is
simply a new attribute of humanity. People
play on tablets, on smartphones. I
play too, of course. I've played all
the popular games like those
zombie ones. The last game I really
played a lot was Plague Inc.—you
spread an epidemic, spreading
and wiping out humanity. I reached
perfection—I beat it on all the
hardest levels, and in general I can wipe out
humanity in two minutes on any
difficulty. So you have that
hardcore streak—not just to kill
time in a game, right, but to achieve some
kind of result, and also compare
those results with your friends' results?
If a game is genuinely interesting and
I get into it, I try to beat it on the highest
difficulty level.
Here's another question: is there, in principle,
some kind of gaming crowd in politics?
I mean, do you ever exchange
discs, or at least information about
what to play? Do you know, among
your colleagues, maybe even opponents,
and so on, who plays? Because as I
already said, you're the only politician—and
a young politician at that—who talks about it.
The others are as if they've clammed up
and are being cautious about it. So how
is it in general? I think that, first of all,
it's a generational thing, and people
who are older—
born before 1965, older than those born in 1972—
in principle play less.
Why? Because there is this stereotype that
indeed many people think, well, how can I
say that I play games and not look
serious? From my point of view, that's
nonsense. It's normal to play. People
play games, and that way they learn
English. In principle, that's a good and
proper thing. There's nothing
terrible about it, as long as you don't spend your whole life
wasting it on games. No, there's nothing
wrong with admitting it. In our
office, I'm the oldest by age, and
absolutely everyone plays. In that sense,
there may be all sorts of things, but team games—no,
of course we don't have that. After all, we
if there were team games here and
people got into them, I'd very quickly
put a stop to it, because after all
we should be investigating
corruption, not creating teams and
all that, you know. It's not serious. After
office work, sure, maybe: come on, let's
quickly go and beat somebody in a game—
but no, we don't have that, no need to make things up.
So you're against it, then? Or...
I just know it would suck the office in.
It would suck me in first of all. I
as soon as I got back into
multiplayer StarCraft II, about half a year
ago, when criminal cases had already been opened
against me, I thought,
let me go ahead and register on
Battle.net and see how it all works. I
sat down to play StarCraft, and for a week
I completely dropped out of everything and just played
StarCraft. I just understand that if I also
start encouraging things here in the office so that we
create teams and so on, then all those
crooks from Gazprom and Transneft (major Russian state-controlled energy companies), they
would simply get a huge break.
I don't know, they might even drag us into
some games themselves, because
we would be giving them a big respite. I
have no problem with it, because people
play, but I still won't encourage in the
office the creation of teams, because
it would eat up my time first of all. But
so, judging by what you're saying, you still
do play online from time to time? Yes, I
dip into it periodically, and with some
caution, because this is already a new
generation of gamers, and here I already
feel like a complete old-timer.
So I log in, and right away
some people come running over—people who have simply
already achieved perfection in online games.
Everything is timed down to the second — I saw that in
that same StarCraft, which back in the day I played
through on the hardest
difficulty. I came in and realized that basically everything
had moved on without me — I'm an outdated dinosaur. It's all calculated down to
the second: everyone rushes in and wipes you out
instantly. Here you have to — you can't be
an amateur, you have to be a professional.
And what about your opponent — yes, how do you
prefer to play with other players?
I, when it comes to that, I think I
lose
in online games first and foremost because
well, I'm exactly the kind of player
who first wants to develop, to
build everything up — look, make it all nice and tidy,
gather a ton of resources, and only then
start the war. In fact, as
practice shows, all those
wonderful tutorial videos
that teach strategy in one game or
another show that you need to attack
right away, and
the whole algorithm basically rules out
any long preliminary
development. But I like to sit there and
play in that kind of meditative
style — not an aggressive one. For me,
video games, like reading, are simply a way
to distract yourself, to get out of your own head.
You throw out the existence of Putin,
Gazprom,
corruption, oligarchs, and everything else,
and you just sit there calmly, managing
your drones, droids, or whatever else
you've got there.
And as a team player, how would you
describe yourself?
Surely in StarCraft there were 2-on-2 games,
or in some other games, like
Call of Duty, which you mentioned, or something else.
So what are you like in that sense? I tried
playing StarCraft as part of a team, but simply
because I'm not that kind of
super-professional, I feel my own
inadequacy compared with people
who play constantly. So I'm more the kind of person who
doesn't lead the charge — in that sense I'm
a reliable team player, but I definitely can't
take on leadership functions,
because I understand that everything will
fall apart. So why let everyone down
with my ambitions? And could you
tell us your BattleTag on air?
Honestly, not for anything. BattleTag is
your nickname — so you've already won by
not giving it out.
Basic, basic sort of
basic online security.
Just think — our users could
help you there, in the sense that they could
help improve your game. I'd rather
keep that anonymity here
and quietly sit in my little Star
Craft world and not
interact with large numbers of
people. So that's how it is: people play
matches and don't even know with whom, and that's
not very often, but ideally these
people show up and beat me right away,
so, offended, I disconnect and
go back to playing against the computer.
But if our users hear this now
and start combing through Battle.net,
well, my traditional nickname
Navalny is already taken on Battle.net,
so if you find 'Navalny,' then
that's not me — it's a fake. Got it. Do you play alone at home,
or do you get the whole family involved?
Have there been times when there was that kind of
togetherness
around a video game?
We do play — I regularly play with my daughter,
especially various kinds of
controller games, just the kind where you
hit each other, fight with swords, or something like that.
You mean Doom? Yes, yes, that sort of thing.
Games like that, active games, yes. As for everything else,
I can play those with my
younger brother — he's the person with whom
I spent a lot of time together.
We played, and
probably, in terms of the total time
I've spent on video games, in a kind of
two-player setup, it was the famous Tanki (the classic tank game).
Back when it first came out, I don't even remember whether
it was on the Dendy console (a popular post-Soviet Nintendo clone) or
on a more advanced console, but those
tank games — I remember they even showed up in my dreams, and to this
day I remember how I'd close my eyes,
lie down, and there were those tanks, rolling along,
things flying out, and my younger brother and I
spent a lot of time on those little tanks.
And you've probably heard of the game World
of Tanks.
Since we're talking about tanks,
right now it's one of the most popular games
in Russia, the CIS (post-Soviet countries), and the Russian-speaking
world. So have you ever...?
No, actually I'm completely normal about it.
It's just very interesting to me. I've never
played it, never even registered. It interests me
simply as an economic phenomenon,
because it's a Belarusian game,
right? People in Belarus simply made a game
that now, through it, they
are earning millions of dollars, and that's
just an excellent example of how the new
economy can make money better.
than oil or gas, and
it also doesn’t pollute and doesn’t
cause any pollution. It’s actually a striking
example of how, when we
seem to be building a traditional
economy, pumping oil and gas out of the ground,
we received 3
trillion from oil and gas sales over the last fifteen years, which
somehow vanished. We see a huge
number of examples where the new
service-based economy
earns the same amount of money, or even more,
and does so without that kind of strain,
without environmental pollution, without robbing
future generations, and so on.
So this is simply a wonderful example
of the fact that gaming is not just entertainment;
it’s an excellent industry that brings in
money, creates jobs, and strengthens
the economy. It’s great.
This phrase, “the Russian gaming
industry” — does it sound familiar to you, does it mean anything?
Does it bring back any memories?
Nadezhda: I don’t really follow it closely. You know, when
people talk about the Russian gaming industry, naturally
the first thing that comes to mind for me, as for
most people, is probably Tetris,
which actually isn’t Russian
— it just had a Russian inventor.
I know there were several popular games
made there, Chernobyl and many, many others.
There are a lot of Russian games, but unfortunately
I haven’t played them, so I can’t really say anything
about them. But I think this is an excellent area
for investment of effort. We have a lot of
programmers, and it’s an international
business — something that can be done
in Russia and easily sold to the West.
So I’d be glad if all of this
continues to develop. Here’s another question: what do you
think — is censorship at the
state level needed in video games? Let me explain.
Games are part of culture, after all,
essentially a subculture already,
so naturally they sometimes contain
various messages, and
lately our country has run into,
let’s say, a lack of understanding from
Western
developers, perhaps of our
mentality in particular. For example, several
games about the Great Patriotic War (the Soviet-German front of World War II)
caused public outrage and so on,
because they interpret it one way, while we
see it differently, and so
these kinds of cultural clashes happen specifically
in the video game space. So how, in your view,
should the state respond?
Maybe gamers themselves, maybe
distributors — that whole system?
For now, not at all.
It seems to me the problem here isn’t even
some kind of cultural misunderstanding, but rather the fact
that people who have never played
video games — and in fact barely
use the internet at all —
are trying to regulate this sphere.
Right now we have scandals over attempts
to ban profanity, attempts to ban violence,
and so on. But I’m someone who
plays video games, and I have children
who are affected by
video games, of course, and I would like
to shield my daughter from
pornography, and I would like to limit
her exposure to violent games and so on.
But I simply understand that there are sensible
ways to do that; there is a mechanism of
parental controls. Games simply
need to be labeled. When my daughter
buys or downloads a game, I should
understand what’s in that game. I can
install parental controls on the computer.
This is not the state’s job, but
the parents’ — simply to monitor it and
set those limits. If they simply
ban swearing tomorrow
or violence, we’ll be striking a blow against the industry.
I’m not going to play Fallout or something
like it if there are no blood splatters and
it’s silly to play a shooter if it
contains no violence. And this is violence that in no
way can lead to
real violence. There have actually been tons
of studies on this, and plenty
of research confirming that it
works more like this: people vent
some of their aggression
and become even better-behaved
in real life. So I believe
the state should not interfere here at all.
This should be industry self-regulation. Games
should be labeled, games should
offer options, games should provide
information to me as a parent. I look at it
. My child comes and says, “I want to buy this game,” and I
look at the rating and say, “No, you can’t have that.”
If you want, get this one with cute little horses.
If you want another one, you can’t have it yet.
When you’re 14, you can play it. If it’s something
downloaded online, it should work the same way. I want
to have the ability on her computer
to install parental controls, and
that’s enough. I understand that no
100 percent control is possible,
and it isn’t needed anyway if there’s too much of it.
If you ban things, then people will deliberately start
going to unblocked sites to download
banned stuff, and that will make things even worse, otherwise
I wouldn't install GTA 5 for my daughter,
but for now, fortunately, she's still at an age where I
look at the game she plays, and there
it's not some kind of pony princesses, but it all
looks very cute. I don't know, you can
log in and play other games too, and when I
leave the house... well, so far everything is very cute.
It seems to me that then again it
in terms of violence, even in terms of
some kind of slang and so on, but it doesn't
go beyond the average Hollywood movie, well,
there's nothing there that she wouldn't see
in ordinary TV shows, and there's certainly nothing
there that she wouldn't see on the news.
Then again, in Gato Negro, and maybe in
GTA 5 it's probably a completely different story.
September
Actually, as I said, I haven't
played it even once, but maybe I will.
Well, and also around
September-October, maybe even November,
I'm mixing things up in my head right now,
several new-generation consoles are coming out at once,
namely the PlayStation 4 and the Xbox
One. Have you looked in that direction at all?
I mean, what would you like
to buy there, or maybe
build yourself a high-end PC and
just forget about consoles altogether? Haha, I think
a high-end PC isn't really
relevant for me either. I don't have time for it, nowhere to put it,
so consoles are the optimal solution.
Since I'm not that well versed in
all of this, I will definitely buy
myself a new console. I'll just rely
on the opinions of people who
have already tried all this out. I'll do a very
simple thing that most
consumers do: I'll look at the ratings,
I'll read reviews, I'll see which games
run where, what's popular and what isn't,
and based on that I'll buy a console. And where
do you get information about games?
How, how, how do you decide for yourself
what you want to play today?
I mean, for advice, I ask
my younger brother, who plays more
than I do, what he's playing. It seems to me
most people get
information in the store where the game is sold.
This information is hard to get, this whole thing
about advice is kind of nonsense. People
who have played with you and understand your
gaming preferences will give you
something more suitable. You go into a store,
they ask, 'What do you want?' I say, 'I want something
like Fallout or Jagged Alliance,' and
what you get is something not at all like
Fallout, and
you've just wasted 1,700 rubles (about $18-20), so
it's basically advice from people you know or Google, that's all. But
what about specialized websites? We are, after all,
a site that talks about
games. So what do you think—do sites like that
have a right to exist?
Because you just said that
word of mouth rules that world, and
so in that kind of world order,
what place do sites like ours occupy?
It's still word of mouth, just
in a more technological form. I have three people
I can ask about games. If
I want a sample not from three people but from three hundred
thousand people, I'll go to your site. If I
need advice on a console, I will absolutely
go look at ratings and reviews
about consoles on your site. And if I need some kind of
walkthrough or game guide or some hints,
of course I'll look on a
specialized site. So yes,
they are needed. If they weren't needed,
they wouldn't exist. Hundreds of thousands of people
create these sites because they share
some kind of information. For example, I couldn't get past
a villain in Crysis, and people immediately sent me
links to special, specialized
sites that helped me. And yes, it helped.
In the end, I beat that mid-level villain,
I got through it—yes, it absolutely helped.
But when I got to the final boss, I
just watched it on YouTube; they sent me a
walkthrough. I realized I'd get through it just the same, but it was a bit
uninteresting, so I dropped it.
By the way, that's one of the
difficult things,
one of the ambiguous things for me in
information about computers, about the computer
world: walkthroughs are everywhere. I
remember that once I ended up with a
huge disappointment because in
one computer magazine, stupidly,
I read a walkthrough for Fallout 2 and
then immediately played through it, but what
pleasure did I get? None. So
you have to be careful here not to accidentally
deprive yourself of the fun of getting through
difficult moments. But Fallout 2 is actually
one of those rare games where there is no
single correct way to play through it, that is,
it's a role-playing game where you actually play a role.
By the third one—even back in Fallout 2, well, there...
some kind of scrap-related thing, and then it just went off track.
A cartload of stuff like that—you read it and already...
you don’t even spend half a minute on that junk,
even though really you should have spent 15
minutes figuring it out. In role-playing games,
playing characters like that in general...
well, in Interplay games, basically...
you can be a complete bastard. I was
a drug dealer,
a slave trader, and
I dug graves and pulled out gold teeth, but I
play that way... though basically I’m a compassionate junkie.
I always play male characters, I always play as
the good guy, that is,
with that same slow-paced style of play: I’ll go around,
talk to everyone, find everything out, and then kill all
the villains. Well, not in some weightless role-play sense—it’s just that
I try, but because the evil path periodically
gets less attention, people just play as the good guy more often.
Usually the big storylines are more interesting there.
As I understand it, there are simply
studies that say
most players choose good characters,
so game developers make the good-guy route
richer and more developed,
because those choices need more content.
That’s a very accurate observation.
Really—it’s a fact. And as someone who has been
a politician, and a person who kind of
strives to become a leader,
I’ve played games that talk about power,
about the nature of power—there are quite a lot of them.
There’s SimCity, about how a city is organized,
there’s Civilization.
In my opinion, it’s one of those great series
that ought to be on everyone’s shelf.
Civilization is exactly the kind of thing
that periodically causes conflict
in our family. It was Civilization. When
after one of the searches, they confiscated
all my iPads and computers, we had nothing left.
We bought one iPad, it was the only one, and I
kept taking it away all the time to play
Civilization. So for us personally,
it really was a... well, yes. I mean, I’ve spent a lot of time
gaming. I didn’t play SimCity because I
know it’s some huge game, and
millions of people played it too—it’s a whole
cultural layer. But I played Civilization in
all its forms: the very first one, the second one,
on a tablet, on a computer, all of them. It’s one
of my favorite games. Who do you play as?
Everyone, one after another. In Civilization on the tablet,
I mastered it too—I completed it with
everyone, on every difficulty level, and it’s also
a great way to spend time, when
your brain just switches off: you sit down, turn it on,
that music starts playing, and you forget about
everything. Yeah, you can stay there until morning.
I mean, it’s not like I only play as
Russia exclusively or anything.
For example, when I was a kid, on some
Java version of the game, I’d start by playing as
Russia—I think everyone does that.
It’s even funny: you create, say,
Moscow, St. Petersburg, Arkhangelsk—it’s amusing when
you see it, especially in the early
Civilization games, when they were more
Russified and the names were written in Russian.
You create some Murmansk there, and it’s
spelled in a funny way. Then you just start
playing as everyone. Unfortunately, by the way,
in Civilization, obviously, the Americans
really made the Americans one of the
easiest factions to play. But playing as Russia
is fairly difficult because
the initial
priorities they assign
to that civilization don’t provide major
advantages. And playing against Russia is also
quite hard at certain
moments—when the Cossacks, when the Cossacks
come into play, yes, it gets tough. Did you take anything
away from Civilization for yourself,
after spending so much time on it?
Maybe even as a kind of justification,
including to your wife: “Darling, at least now
I understand how all this is supposed to work.”
Civilization is good for
simply recalling certain historical
moments. It’s a good supplement to
a history textbook. People who may have
gotten an F in history—by playing
Civilization, they still end up knowing something,
at least some of the main milestones of development.
I think it’s a very useful game for general
education overall. In actual
practical politics, of course, there’s nothing
you can really draw from it at all. And when
some new events happen around us,
I don’t have some unit
that I can send around the flank like a catapult
and use to crush someone’s cavalry. In
real life, it doesn’t work like that. I mean,
especially in the later installments, where
diplomacy is more developed and you need to make friends,
whereas earlier we played
only through conquest, right?
You just build up your civilization and conquer everyone,
but in the later ones you simply
can’t do that—you immediately lose a huge
number of potential allies, and all
your moves will be seen as, well...
Dude, where are you going? John, we don't even know what—
whether we've seen what happened to the previous ones, and already—
Playing it now is harder, and I actually like that.
Because I'm used to building these
militaristic states, but the game doesn't let you
just pursue that to the end — you have to negotiate,
make compromises, and there's even this concept of
a cultural victory in the latest
Civilization. It really has become quite
difficult to play, because now
there are all these new elements, and much more
attention is paid to religion — you need to
capture cities,
spread your religion, do some kind of
missionary work.
But even so, it's radically different from real life,
from real politics.
There are patterns there — in any
computer game. That's how it differs from
real life: there are simply patterns.
You understand that you need to act in a certain
way: okay, you got lucky, you have more
resources, fewer constraints, so you need to go in this
direction. But in real life, you might have been friends with this
politician, then you blurted something out
about him by accident on a radio broadcast, and
despite all the rational reasons and
the existing normal patterns
of behavior, he's not friends with you anymore, starts doing
all sorts of nasty things, and so on and so on.
People are people. It's all much more complicated.
It's all mixed up with personal ambitions; in
real politics there's much less
that's rational. In a game, if you behave
in the most rational way possible, then
you'll win. In real politics, it doesn't work like that.
An interesting observation, by the way.
Yes, I agree, I mean—
even if you're playing as the Russians,
by turn three you absolutely need to
build the Pyramids and adopt Deism,
and that satisfaction gives you exactly the points
that made you sit down to play this in the first place.
As for me, let me remind you that
I'm a thoughtful kind of player — not, you know,
a min-maxer, not one of those
power-gaming types. I'm not someone
who wants to achieve the maximum
result at any cost. I basically want
to see all aspects of the game.
For me, it's not important to win very quickly in
three minutes. I spend time on games because I have
the right and the opportunity to relax and spend
my time that way. So if I have that hour
or two, I sit down and really play like that —
slowly, and if something goes wrong, I'll restart and begin again.
I need it to
be genuinely interesting somehow,
to fully occupy my mind. And all
those years and years spent gaming—
well, I don't know if I'd call them wasted years, actually.
On the other hand, even in traffic jams
you can lose years. You know that the average
Muscovite (resident of Moscow) spends, over
30 years of living in Moscow, about a year and a half
stuck in traffic?
The years spent on games are, of course,
far more pleasant than years spent in
traffic jams. But yes, I agree — in the sense that
when you look back, you'll understand that
it was an important part of your
life, and you didn't lose anything. There's this
stereotype that if you play games,
you won't achieve anything, you're wasting
your time, and basically you're a loser sitting at home
just mashing buttons.
But by your own example, you're showing
that you somehow manage to combine
all of this. So for those parents
who forbid their children to play games,
if they asked you, what would you
say?
Especially considering that you've spent quite a lot on games,
I mean, they've clearly given you something.
Come on — I mashed buttons myself, my kids mash buttons,
their kids will mash buttons too, until
apparently they invent some kind of
amazing virtual buttons
that you can't mash. It's just the story of
humanity: once people read more,
then they watched more television, and once upon a time
people mostly just went to the theater. That's
normal. I play a lot, and I believe that
playing computer games is also
a form of development for a person: it's learning language,
it's learning about other cultures, it's
various skills in general. For small
children, it's simply motor skills. When
little kids play games and tap away
on a tablet, that develops
motor skills too. In any case, it gives
skills useful for life in modern society.
A person who has never played video games
basically
has a harder time socializing. It's already an
inseparable part of culture.
So you just need to maintain
the right balance. If a child does nothing but
play computer games and doesn't
read at all, that's not good — just as it's not
good if all they do is watch television.
So it's normal, but I think
it's pointless to try to keep people away from it.
Shielding your children from video games is
actually even harmful. Really, just keep
a balance, and everything will be fine in the end.
We played, and our parents used to tell us,
"Oh God, this is terrible, you'll ruin your eyesight,
you'll get stupid because you sit there endlessly
playing Doom." But no, my eyesight turned out fine,
I didn't ruin it, and I don't seem to have gotten any stupider either.
Which video game are you really looking forward to?
Looking forward to?
Jagged Alliance. It's just that not that many
people played it. It wasn't the most
popular game, but for me—I spent
just an enormous amount of time on it. I
remember I had this buggy disc, and in the
early versions of the game
it was impossible to save during
a mission, and it would suddenly freeze. It was
a total nightmare. You'd practically finish
a contract with not a single fighter wounded, and then it
would freeze. But when you replay things because of that,
you end up reaching perfection too.
So I have this tremendous nostalgia for it.
That's why I really like games of that kind,
like Fallout, and I can't wait
for them to finally release
the new version. My dears—I remember all
those characters by name. I'll be able to
spend time with them again. Though things there are not looking good.
I'm afraid I have to disappoint you. I'd advise
you not to count on it. X-COM, for example—well, X-COM
is much poorer, much more—I don't know—somehow
I played X-COM too, of course.
Well,
as for Jagged Alliance, they're saying it's planned.
I think some kind of Jagged
Alliance Online is coming out.
And that tells you that I regularly
google it. They write there that it supposedly
is supposed to come out, but it's all very
unclear who owns the rights, so I
simply wouldn't, in your place, get your hopes
up too much, so you don't end up
disappointed. And besides, for a long time
it's been unclear whether it will come out at all, and in whose
hands the license is. And that doesn't mean it
will be good. That's another big
problem, because video games are like
movies: films we wait for
sometimes turn out to be complete garbage.
You never really know with video games either. And
let me unexpectedly turn to another topic—
a gender issue, a gender question, about
how many
men and women play video games. According
to the latest data from Mail.ru (a major Russian internet company),
a fairly substantial number of women, in
percentage terms, almost
half—half, yes. According to their data,
play games. Though of course we're talking
here about browser games, social
games, and the like. But still,
they are actively embracing this form of activity
and leisure, however you want to put it. So what do you
think about that—girls and
video games?
How compatible are they? Video games are
wonderful. It's one of the best
combinations there can be. And
my wife plays video games on her iPad
all the time, and if she didn't
keep refusing to play something
interesting on a console with me, I would
love my wife—whom I adore—even
a little more. That's an interesting
statistic, what you're saying, because I
had thought that, percentage-wise,
girls still played video
games less. But if that's really true,
then it simply confirms the idea that
video games are here with
humanity forever, and it's pointless to
fight them. Once people fought against books,
then against the harmful influence of theater,
cinema, or television. It's useless, and
video games will always be with us. Let's
just love them. Let's get
something useful out of them.
That's the main idea
our site promotes as well. That's what we want,
really—to reach as many
people as possible. Well, now you have the opportunity
to address our readers
and viewers.
So, as a gamer, a citizen, and a candidate,
what would you like to see
from the gaming industry? Or however you want
to develop it in Moscow and the Moscow region?
From that point of view, as a gamer,
a citizen, and a candidate, I call on everyone
to play video games and enjoy video
games, but also to remember that there is
another kind of game, so to speak—
the political game that we play our whole
lives, and in it the stakes are sometimes much
higher than the stakes you have
in Warcraft. Remember: when someone in Warcraft
takes away your gold, that's one thing,
but when, in real life, the existing
authorities steal very real, enormous
amounts of money flowing into the country,
that's far worse. So while playing
video games and spending your time
with pleasure, you need to remember that you also need
to take part in this
great game of ours, in which
millions of people really do participate.
You need to take part in elections, you need to.
You need to make your position heard.
You shouldn’t be shy about campaigning there,
including among your friends, acquaintances, and so on.
Because the way our government is set up right now,
it’s such that it just doesn’t,
understand the internet, it doesn’t understand
video games; it ignores all of this completely and
considers it harmful. To them, all of it
is incomprehensible. Some old guys are sitting there who
say, ‘Let’s ban everything violent,’
‘let’s ban any swearing, basically everything,’
‘let’s ban it all, and this internet thing is some strange
contraption that does nothing but harm, so let’s shield
children from the internet.’ That’s nonsense, and millions of
people who spend time on gaming portals,
who play, who understand what it is,
who understand that there’s no harm in it,
you know, this is a huge industry
that creates jobs, brings in money, and improves
people’s lives. These people should also
gain political influence. Gamers, in this
sense, need to realize their strength,
because I’m sure that just
the users of your portal alone, for example,
among Muscovites, number in the hundreds of thousands. These
hundreds of thousands of people have the opportunity
to come to the polls on September 8 and express
their clear political opinion and influence
one group or another, to help elect the kind of mayor
who might be more supportive of video games
and maybe be a little less eager to, I don’t know,
keep a hidden grudge, so to speak, toward
those who are against video games, toward those who
are introducing censorship on the internet at all.
You just need to realize your strength, and I
think that many of us, many of you, have
the skills to unite in online games.
So let’s actually come together already, and
let’s really start defeating the villains
who exist in real life, which
is far more dangerous than the virtual one.
The villains. With us today was Alexei
Navalny, with whom we spoke about
video games. Bye everyone, thank you.