In an interview with Kanobu, Alexei Navalny talks about his long-standing passion for video games, calling them an important part of modern culture, a way to relax, and even a tool for personal development, while acknowledging that he plays less often now because of his busy schedule. He speaks positively about the gaming industry as a promising sector of the new economy, opposes government interference and censorship in games, and argues that content restrictions should be handled through age ratings and parental controls. During the conversation, he also shares his gaming habits, his preference for strategy and role-playing games, reflects on the differences between politics in games and politics in real life, and in the end urges the audience not only to play, but also to take part in public and political life, including in the September 8 elections.
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kanobu.ru presents

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Hi, Kanobu is here with us today.

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An unexpected interview about video games with

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Alexei Navalny. Hi. Hi, Kanobu.

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Greetings, Alexei. You have a busy,

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active life, and today we're going to

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talk about this unexpected side of you,

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about video games.

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The mission of our portal, Kanobu, is

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to popularize video games in Russia as

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a field, a way of life, and

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ultimately an art form, and that's why we

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have a lot in common with you, because

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you seem to be the only public politician who

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isn't shy about writing on Twitter that

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he plays games. So right away, two

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questions: how do you manage to combine

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that with such a rich and eventful

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life, and what do you get out of it? Is it

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for you a way to unwind after a hard day,

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relaxation, or maybe after all a hobby? Well,

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First of all, to be honest, I don't even

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understand—tens of millions of

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video game users can't

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be wrong. Video games are absolutely

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wonderful, and I

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regret only one thing: that I don't have

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enough time in which I can

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play. That's completely normal. I was born in '76,

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and I've seen this whole

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evolution

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of games, when they came after the collapse

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of the Soviet Union. At one point I used to go to

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a computer club and play

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Pokémon and all sorts of games like that. Then I

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bought my first computer,

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a 486 DX computer—I remember it very well.

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Sound Blaster—wow, a dedicated sound

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card. Yes, exactly.

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If I remember correctly, I really love IT.

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It's a big part of my life, just as it's a big

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part of the life of any normal person.

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Unfortunately, right now there aren't that many

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opportunities to play any games. I

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even sometimes feel a kind of

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inadequacy, because you don't understand

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certain parts of the subculture. For example,

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it's probably shameful, especially for

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your audience, to say this, but I've never

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played GTA, and I've run into the fact that

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I

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see it referenced very often in films

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and TV series, and then a huge part

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of culture, a whole layer of culture,

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you simply don't understand because you haven't

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played GTA and don't know certain

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special words, you don't get the jokes about

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it, and so on. That's completely normal.

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But now, during the election

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campaign, honestly, I don't play, or

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I play something like, well, Lucky...

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just on my phone, so my brain can

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switch off for a few minutes and you only see

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some pictures. But as for what

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major game I played recently,

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what can I remember?

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Readers of my Twitter know that

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the last thing I played was Crysis 3, because

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I kept asking for advice on how

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to beat the main villain, and this disc, this game,

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which I spent, well, two

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weekends on—I sat there, to the outrage of my

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wife, who said, "Go do something else,"

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and to the outrage of the kids, who were also

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unhappy that I had taken over

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the console for the whole day. So I sat down and played

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this Crysis 3, got to the main

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villain, but I didn't kill the main villain. I

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watched a walkthrough on YouTube, and after

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that it stopped being interesting. That was my

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mistake. You mentioned the word

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"console"—so you play on consoles?

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Yes, I do play on consoles. To be honest,

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I like playing on

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a computer more, but actually an important

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point for our audience, for the

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Russian audience, because as is well known here,

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it's mostly hardcore PC gamers, and

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they tend to look down on consoles.

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So this is one of those things—well, you know, I also

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may be a representative of that old school. I

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prefer, or would prefer, to play on

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a computer. After I bought myself a

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Mac, I liked playing on it more.

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It's more convenient to play on it, and

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well, recently

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I installed one of the latest

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Call of Duty games, downloaded it, paid $30 for it,

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and it wouldn't run for me. I

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struggled with it, wrestled with it. In that sense,

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usually a PC

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seems more convenient to me. But I do play on a console

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and it's a great thing. And on

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the West, people mostly play on consoles.

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Sometimes it just seems to me that I'm too

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old and I no longer have the

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speed

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to do all of this in time,

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to switch between everything. Plus I had this

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funny moment when I was even playing that

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same Crysis, Crysis 3, since I

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have long breaks between gaming sessions,

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there was a prompt saying, "Press

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the L3 button," and I spent a very long time looking

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for it on the controller. And of course Google

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saved me. I realized I'm not the only one

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who goes looking for where the L3 button is. I

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found it. But a console is a perfectly normal thing. I

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think that

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The development of video games in Russia at this point...

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The real boom, like the one in the West, is still

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ahead of us, and it is primarily connected with

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consoles, I think, although

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there are different opinions on that. No one

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thinks that tablets and the like—well, here

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what about you, especially since during

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work now many people prefer to play

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specifically on their phones, or on a tablet. So

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have you bought a lot of things in the App Store?

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Have you bought a lot over the years? As for me,

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the whole family plays on tablets. My son is 5

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years old, my daughter is one, and my wife and I—we all

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play. Sometimes each of us buries ourselves in our own

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tablet and plays something. It seems to me

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that this is already

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simply an inseparable part of modern

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life. It won't be any other way now. Everyone

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plays, whether they admit it or not.

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Billions of people play on

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tablets, play on smartphones. We can see

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that the growth in smartphone sales exceeds

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the sales growth of ordinary phones. This is

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this is

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simply a new attribute of humanity. People

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play on tablets, on smartphones. I

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play too, of course. I've played all

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the popular games like those

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zombie ones. The last game I really

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played a lot was Plague Inc.—you

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spread an epidemic, spreading

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and wiping out humanity. I reached

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perfection—I beat it on all the

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hardest levels, and in general I can wipe out

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humanity in two minutes on any

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difficulty. So you have that

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hardcore streak—not just to kill

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time in a game, right, but to achieve some

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kind of result, and also compare

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those results with your friends' results?

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If a game is genuinely interesting and

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I get into it, I try to beat it on the highest

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difficulty level.

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Here's another question: is there, in principle,

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some kind of gaming crowd in politics?

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I mean, do you ever exchange

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discs, or at least information about

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what to play? Do you know, among

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your colleagues, maybe even opponents,

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and so on, who plays? Because as I

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already said, you're the only politician—and

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a young politician at that—who talks about it.

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The others are as if they've clammed up

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and are being cautious about it. So how

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is it in general? I think that, first of all,

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it's a generational thing, and people

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who are older—

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born before 1965, older than those born in 1972—

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in principle play less.

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Why? Because there is this stereotype that

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indeed many people think, well, how can I

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say that I play games and not look

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serious? From my point of view, that's

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nonsense. It's normal to play. People

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play games, and that way they learn

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English. In principle, that's a good and

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proper thing. There's nothing

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terrible about it, as long as you don't spend your whole life

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wasting it on games. No, there's nothing

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wrong with admitting it. In our

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office, I'm the oldest by age, and

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absolutely everyone plays. In that sense,

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there may be all sorts of things, but team games—no,

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of course we don't have that. After all, we

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if there were team games here and

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people got into them, I'd very quickly

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put a stop to it, because after all

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we should be investigating

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corruption, not creating teams and

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all that, you know. It's not serious. After

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office work, sure, maybe: come on, let's

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quickly go and beat somebody in a game—

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but no, we don't have that, no need to make things up.

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So you're against it, then? Or...

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I just know it would suck the office in.

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It would suck me in first of all. I

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as soon as I got back into

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multiplayer StarCraft II, about half a year

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ago, when criminal cases had already been opened

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against me, I thought,

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let me go ahead and register on

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Battle.net and see how it all works. I

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sat down to play StarCraft, and for a week

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I completely dropped out of everything and just played

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StarCraft. I just understand that if I also

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start encouraging things here in the office so that we

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create teams and so on, then all those

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crooks from Gazprom and Transneft (major Russian state-controlled energy companies), they

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would simply get a huge break.

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I don't know, they might even drag us into

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some games themselves, because

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we would be giving them a big respite. I

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have no problem with it, because people

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play, but I still won't encourage in the

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office the creation of teams, because

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it would eat up my time first of all. But

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so, judging by what you're saying, you still

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do play online from time to time? Yes, I

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dip into it periodically, and with some

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caution, because this is already a new

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generation of gamers, and here I already

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feel like a complete old-timer.

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So I log in, and right away

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some people come running over—people who have simply

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already achieved perfection in online games.

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Everything is timed down to the second — I saw that in

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that same StarCraft, which back in the day I played

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through on the hardest

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difficulty. I came in and realized that basically everything

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had moved on without me — I'm an outdated dinosaur. It's all calculated down to

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the second: everyone rushes in and wipes you out

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instantly. Here you have to — you can't be

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an amateur, you have to be a professional.

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And what about your opponent — yes, how do you

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prefer to play with other players?

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I, when it comes to that, I think I

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lose

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in online games first and foremost because

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well, I'm exactly the kind of player

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who first wants to develop, to

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build everything up — look, make it all nice and tidy,

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gather a ton of resources, and only then

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start the war. In fact, as

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practice shows, all those

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wonderful tutorial videos

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that teach strategy in one game or

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another show that you need to attack

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right away, and

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the whole algorithm basically rules out

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any long preliminary

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development. But I like to sit there and

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play in that kind of meditative

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style — not an aggressive one. For me,

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video games, like reading, are simply a way

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to distract yourself, to get out of your own head.

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You throw out the existence of Putin,

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Gazprom,

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corruption, oligarchs, and everything else,

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and you just sit there calmly, managing

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your drones, droids, or whatever else

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you've got there.

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And as a team player, how would you

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describe yourself?

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Surely in StarCraft there were 2-on-2 games,

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or in some other games, like

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Call of Duty, which you mentioned, or something else.

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So what are you like in that sense? I tried

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playing StarCraft as part of a team, but simply

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because I'm not that kind of

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super-professional, I feel my own

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inadequacy compared with people

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who play constantly. So I'm more the kind of person who

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doesn't lead the charge — in that sense I'm

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a reliable team player, but I definitely can't

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take on leadership functions,

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because I understand that everything will

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fall apart. So why let everyone down

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with my ambitions? And could you

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tell us your BattleTag on air?

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Honestly, not for anything. BattleTag is

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your nickname — so you've already won by

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not giving it out.

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Basic, basic sort of

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basic online security.

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Just think — our users could

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help you there, in the sense that they could

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help improve your game. I'd rather

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keep that anonymity here

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and quietly sit in my little Star

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Craft world and not

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interact with large numbers of

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people. So that's how it is: people play

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matches and don't even know with whom, and that's

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not very often, but ideally these

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people show up and beat me right away,

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so, offended, I disconnect and

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go back to playing against the computer.

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But if our users hear this now

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and start combing through Battle.net,

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well, my traditional nickname

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Navalny is already taken on Battle.net,

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so if you find 'Navalny,' then

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that's not me — it's a fake. Got it. Do you play alone at home,

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or do you get the whole family involved?

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Have there been times when there was that kind of

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togetherness

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around a video game?

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We do play — I regularly play with my daughter,

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especially various kinds of

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controller games, just the kind where you

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hit each other, fight with swords, or something like that.

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You mean Doom? Yes, yes, that sort of thing.

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Games like that, active games, yes. As for everything else,

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I can play those with my

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younger brother — he's the person with whom

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I spent a lot of time together.

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We played, and

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probably, in terms of the total time

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I've spent on video games, in a kind of

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two-player setup, it was the famous Tanki (the classic tank game).

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Back when it first came out, I don't even remember whether

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it was on the Dendy console (a popular post-Soviet Nintendo clone) or

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on a more advanced console, but those

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tank games — I remember they even showed up in my dreams, and to this

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day I remember how I'd close my eyes,

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lie down, and there were those tanks, rolling along,

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things flying out, and my younger brother and I

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spent a lot of time on those little tanks.

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And you've probably heard of the game World

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of Tanks.

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Since we're talking about tanks,

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right now it's one of the most popular games

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in Russia, the CIS (post-Soviet countries), and the Russian-speaking

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world. So have you ever...?

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No, actually I'm completely normal about it.

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It's just very interesting to me. I've never

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played it, never even registered. It interests me

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simply as an economic phenomenon,

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because it's a Belarusian game,

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right? People in Belarus simply made a game

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that now, through it, they

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are earning millions of dollars, and that's

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just an excellent example of how the new

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economy can make money better.

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than oil or gas, and

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it also doesn’t pollute and doesn’t

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cause any pollution. It’s actually a striking

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example of how, when we

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seem to be building a traditional

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economy, pumping oil and gas out of the ground,

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we received 3

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trillion from oil and gas sales over the last fifteen years, which

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somehow vanished. We see a huge

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number of examples where the new

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service-based economy

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earns the same amount of money, or even more,

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and does so without that kind of strain,

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without environmental pollution, without robbing

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future generations, and so on.

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So this is simply a wonderful example

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of the fact that gaming is not just entertainment;

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it’s an excellent industry that brings in

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money, creates jobs, and strengthens

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the economy. It’s great.

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This phrase, “the Russian gaming

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industry” — does it sound familiar to you, does it mean anything?

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Does it bring back any memories?

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Nadezhda: I don’t really follow it closely. You know, when

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people talk about the Russian gaming industry, naturally

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the first thing that comes to mind for me, as for

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most people, is probably Tetris,

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which actually isn’t Russian

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— it just had a Russian inventor.

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I know there were several popular games

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made there, Chernobyl and many, many others.

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There are a lot of Russian games, but unfortunately

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I haven’t played them, so I can’t really say anything

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about them. But I think this is an excellent area

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for investment of effort. We have a lot of

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programmers, and it’s an international

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business — something that can be done

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in Russia and easily sold to the West.

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So I’d be glad if all of this

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continues to develop. Here’s another question: what do you

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think — is censorship at the

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state level needed in video games? Let me explain.

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Games are part of culture, after all,

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essentially a subculture already,

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so naturally they sometimes contain

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various messages, and

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lately our country has run into,

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let’s say, a lack of understanding from

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Western

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developers, perhaps of our

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mentality in particular. For example, several

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games about the Great Patriotic War (the Soviet-German front of World War II)

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caused public outrage and so on,

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because they interpret it one way, while we

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see it differently, and so

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these kinds of cultural clashes happen specifically

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in the video game space. So how, in your view,

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should the state respond?

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Maybe gamers themselves, maybe

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distributors — that whole system?

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For now, not at all.

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It seems to me the problem here isn’t even

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some kind of cultural misunderstanding, but rather the fact

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that people who have never played

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video games — and in fact barely

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use the internet at all —

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are trying to regulate this sphere.

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Right now we have scandals over attempts

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to ban profanity, attempts to ban violence,

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and so on. But I’m someone who

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plays video games, and I have children

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who are affected by

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video games, of course, and I would like

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to shield my daughter from

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pornography, and I would like to limit

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her exposure to violent games and so on.

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But I simply understand that there are sensible

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ways to do that; there is a mechanism of

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parental controls. Games simply

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need to be labeled. When my daughter

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buys or downloads a game, I should

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understand what’s in that game. I can

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install parental controls on the computer.

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This is not the state’s job, but

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the parents’ — simply to monitor it and

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set those limits. If they simply

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ban swearing tomorrow

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or violence, we’ll be striking a blow against the industry.

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I’m not going to play Fallout or something

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like it if there are no blood splatters and

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it’s silly to play a shooter if it

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contains no violence. And this is violence that in no

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way can lead to

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real violence. There have actually been tons

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of studies on this, and plenty

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of research confirming that it

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works more like this: people vent

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some of their aggression

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and become even better-behaved

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in real life. So I believe

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the state should not interfere here at all.

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This should be industry self-regulation. Games

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should be labeled, games should

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offer options, games should provide

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information to me as a parent. I look at it

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. My child comes and says, “I want to buy this game,” and I

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look at the rating and say, “No, you can’t have that.”

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If you want, get this one with cute little horses.

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If you want another one, you can’t have it yet.

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When you’re 14, you can play it. If it’s something

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downloaded online, it should work the same way. I want

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to have the ability on her computer

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to install parental controls, and

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that’s enough. I understand that no

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100 percent control is possible,

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and it isn’t needed anyway if there’s too much of it.

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If you ban things, then people will deliberately start

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going to unblocked sites to download

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banned stuff, and that will make things even worse, otherwise

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I wouldn't install GTA 5 for my daughter,

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but for now, fortunately, she's still at an age where I

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look at the game she plays, and there

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it's not some kind of pony princesses, but it all

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looks very cute. I don't know, you can

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log in and play other games too, and when I

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leave the house... well, so far everything is very cute.

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It seems to me that then again it

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in terms of violence, even in terms of

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some kind of slang and so on, but it doesn't

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go beyond the average Hollywood movie, well,

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there's nothing there that she wouldn't see

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in ordinary TV shows, and there's certainly nothing

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there that she wouldn't see on the news.

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Then again, in Gato Negro, and maybe in

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GTA 5 it's probably a completely different story.

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September

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Actually, as I said, I haven't

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played it even once, but maybe I will.

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Well, and also around

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September-October, maybe even November,

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I'm mixing things up in my head right now,

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several new-generation consoles are coming out at once,

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namely the PlayStation 4 and the Xbox

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One. Have you looked in that direction at all?

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I mean, what would you like

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to buy there, or maybe

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build yourself a high-end PC and

18:59

just forget about consoles altogether? Haha, I think

19:02

a high-end PC isn't really

19:04

relevant for me either. I don't have time for it, nowhere to put it,

19:06

so consoles are the optimal solution.

19:08

Since I'm not that well versed in

19:12

all of this, I will definitely buy

19:14

myself a new console. I'll just rely

19:16

on the opinions of people who

19:19

have already tried all this out. I'll do a very

19:20

simple thing that most

19:21

consumers do: I'll look at the ratings,

19:23

I'll read reviews, I'll see which games

19:27

run where, what's popular and what isn't,

19:29

and based on that I'll buy a console. And where

19:32

do you get information about games?

19:34

How, how, how do you decide for yourself

19:37

what you want to play today?

19:39

I mean, for advice, I ask

19:43

my younger brother, who plays more

19:44

than I do, what he's playing. It seems to me

19:47

most people get

19:48

information in the store where the game is sold.

19:51

This information is hard to get, this whole thing

19:54

about advice is kind of nonsense. People

19:56

who have played with you and understand your

19:58

gaming preferences will give you

20:02

something more suitable. You go into a store,

20:03

they ask, 'What do you want?' I say, 'I want something

20:05

like Fallout or Jagged Alliance,' and

20:07

what you get is something not at all like

20:09

Fallout, and

20:10

you've just wasted 1,700 rubles (about $18-20), so

20:14

it's basically advice from people you know or Google, that's all. But

20:18

what about specialized websites? We are, after all,

20:21

a site that talks about

20:22

games. So what do you think—do sites like that

20:24

have a right to exist?

20:25

Because you just said that

20:28

word of mouth rules that world, and

20:31

so in that kind of world order,

20:35

what place do sites like ours occupy?

20:37

It's still word of mouth, just

20:39

in a more technological form. I have three people

20:40

I can ask about games. If

20:42

I want a sample not from three people but from three hundred

20:44

thousand people, I'll go to your site. If I

20:46

need advice on a console, I will absolutely

20:48

go look at ratings and reviews

20:50

about consoles on your site. And if I need some kind of

20:53

walkthrough or game guide or some hints,

20:56

of course I'll look on a

20:57

specialized site. So yes,

21:00

they are needed. If they weren't needed,

21:01

they wouldn't exist. Hundreds of thousands of people

21:04

create these sites because they share

21:06

some kind of information. For example, I couldn't get past

21:09

a villain in Crysis, and people immediately sent me

21:12

links to special, specialized

21:14

sites that helped me. And yes, it helped.

21:16

In the end, I beat that mid-level villain,

21:19

I got through it—yes, it absolutely helped.

21:22

But when I got to the final boss, I

21:24

just watched it on YouTube; they sent me a

21:26

walkthrough. I realized I'd get through it just the same, but it was a bit

21:28

uninteresting, so I dropped it.

21:30

By the way, that's one of the

21:33

difficult things,

21:35

one of the ambiguous things for me in

21:38

information about computers, about the computer

21:41

world: walkthroughs are everywhere. I

21:42

remember that once I ended up with a

21:44

huge disappointment because in

21:46

one computer magazine, stupidly,

21:49

I read a walkthrough for Fallout 2 and

21:51

then immediately played through it, but what

21:54

pleasure did I get? None. So

21:56

you have to be careful here not to accidentally

21:57

deprive yourself of the fun of getting through

21:59

difficult moments. But Fallout 2 is actually

22:02

one of those rare games where there is no

22:04

single correct way to play through it, that is,

22:06

it's a role-playing game where you actually play a role.

22:08

By the third one—even back in Fallout 2, well, there...

22:11

some kind of scrap-related thing, and then it just went off track.

22:14

A cartload of stuff like that—you read it and already...

22:17

you don’t even spend half a minute on that junk,

22:19

even though really you should have spent 15

22:21

minutes figuring it out. In role-playing games,

22:23

playing characters like that in general...

22:25

well, in Interplay games, basically...

22:27

you can be a complete bastard. I was

22:30

a drug dealer,

22:32

a slave trader, and

22:33

I dug graves and pulled out gold teeth, but I

22:36

play that way... though basically I’m a compassionate junkie.

22:38

I always play male characters, I always play as

22:40

the good guy, that is,

22:42

with that same slow-paced style of play: I’ll go around,

22:44

talk to everyone, find everything out, and then kill all

22:47

the villains. Well, not in some weightless role-play sense—it’s just that

22:49

I try, but because the evil path periodically

22:51

gets less attention, people just play as the good guy more often.

22:53

Usually the big storylines are more interesting there.

22:56

As I understand it, there are simply

22:58

studies that say

22:59

most players choose good characters,

23:01

so game developers make the good-guy route

23:04

richer and more developed,

23:06

because those choices need more content.

23:07

That’s a very accurate observation.

23:10

Really—it’s a fact. And as someone who has been

23:15

a politician, and a person who kind of

23:17

strives to become a leader,

23:21

I’ve played games that talk about power,

23:23

about the nature of power—there are quite a lot of them.

23:25

There’s SimCity, about how a city is organized,

23:28

there’s Civilization.

23:29

In my opinion, it’s one of those great series

23:32

that ought to be on everyone’s shelf.

23:34

Civilization is exactly the kind of thing

23:37

that periodically causes conflict

23:40

in our family. It was Civilization. When

23:42

after one of the searches, they confiscated

23:45

all my iPads and computers, we had nothing left.

23:46

We bought one iPad, it was the only one, and I

23:49

kept taking it away all the time to play

23:50

Civilization. So for us personally,

23:53

it really was a... well, yes. I mean, I’ve spent a lot of time

23:56

gaming. I didn’t play SimCity because I

23:59

know it’s some huge game, and

24:01

millions of people played it too—it’s a whole

24:03

cultural layer. But I played Civilization in

24:06

all its forms: the very first one, the second one,

24:08

on a tablet, on a computer, all of them. It’s one

24:10

of my favorite games. Who do you play as?

24:12

Everyone, one after another. In Civilization on the tablet,

24:16

I mastered it too—I completed it with

24:18

everyone, on every difficulty level, and it’s also

24:20

a great way to spend time, when

24:22

your brain just switches off: you sit down, turn it on,

24:24

that music starts playing, and you forget about

24:27

everything. Yeah, you can stay there until morning.

24:30

I mean, it’s not like I only play as

24:32

Russia exclusively or anything.

24:35

For example, when I was a kid, on some

24:37

Java version of the game, I’d start by playing as

24:39

Russia—I think everyone does that.

24:40

It’s even funny: you create, say,

24:42

Moscow, St. Petersburg, Arkhangelsk—it’s amusing when

24:45

you see it, especially in the early

24:47

Civilization games, when they were more

24:48

Russified and the names were written in Russian.

24:50

You create some Murmansk there, and it’s

24:52

spelled in a funny way. Then you just start

24:55

playing as everyone. Unfortunately, by the way,

24:57

in Civilization, obviously, the Americans

25:00

really made the Americans one of the

25:01

easiest factions to play. But playing as Russia

25:03

is fairly difficult because

25:04

the initial

25:07

priorities they assign

25:09

to that civilization don’t provide major

25:10

advantages. And playing against Russia is also

25:14

quite hard at certain

25:16

moments—when the Cossacks, when the Cossacks

25:18

come into play, yes, it gets tough. Did you take anything

25:21

away from Civilization for yourself,

25:22

after spending so much time on it?

25:25

Maybe even as a kind of justification,

25:28

including to your wife: “Darling, at least now

25:31

I understand how all this is supposed to work.”

25:33

Civilization is good for

25:35

simply recalling certain historical

25:38

moments. It’s a good supplement to

25:41

a history textbook. People who may have

25:44

gotten an F in history—by playing

25:45

Civilization, they still end up knowing something,

25:47

at least some of the main milestones of development.

25:49

I think it’s a very useful game for general

25:51

education overall. In actual

25:53

practical politics, of course, there’s nothing

25:55

you can really draw from it at all. And when

25:58

some new events happen around us,

26:01

I don’t have some unit

26:02

that I can send around the flank like a catapult

26:05

and use to crush someone’s cavalry. In

26:08

real life, it doesn’t work like that. I mean,

26:10

especially in the later installments, where

26:12

diplomacy is more developed and you need to make friends,

26:15

whereas earlier we played

26:17

only through conquest, right?

26:20

You just build up your civilization and conquer everyone,

26:22

but in the later ones you simply

26:24

can’t do that—you immediately lose a huge

26:26

number of potential allies, and all

26:29

your moves will be seen as, well...

26:31

Dude, where are you going? John, we don't even know what—

26:34

whether we've seen what happened to the previous ones, and already—

26:37

Playing it now is harder, and I actually like that.

26:39

Because I'm used to building these

26:40

militaristic states, but the game doesn't let you

26:43

just pursue that to the end — you have to negotiate,

26:44

make compromises, and there's even this concept of

26:47

a cultural victory in the latest

26:49

Civilization. It really has become quite

26:50

difficult to play, because now

26:53

there are all these new elements, and much more

26:55

attention is paid to religion — you need to

26:57

capture cities,

26:58

spread your religion, do some kind of

27:00

missionary work.

27:02

But even so, it's radically different from real life,

27:04

from real politics.

27:05

There are patterns there — in any

27:07

computer game. That's how it differs from

27:08

real life: there are simply patterns.

27:10

You understand that you need to act in a certain

27:12

way: okay, you got lucky, you have more

27:14

resources, fewer constraints, so you need to go in this

27:15

direction. But in real life, you might have been friends with this

27:18

politician, then you blurted something out

27:20

about him by accident on a radio broadcast, and

27:22

despite all the rational reasons and

27:24

the existing normal patterns

27:26

of behavior, he's not friends with you anymore, starts doing

27:27

all sorts of nasty things, and so on and so on.

27:29

People are people. It's all much more complicated.

27:31

It's all mixed up with personal ambitions; in

27:34

real politics there's much less

27:37

that's rational. In a game, if you behave

27:40

in the most rational way possible, then

27:42

you'll win. In real politics, it doesn't work like that.

27:44

An interesting observation, by the way.

27:47

Yes, I agree, I mean—

27:50

even if you're playing as the Russians,

27:51

by turn three you absolutely need to

27:53

build the Pyramids and adopt Deism,

27:55

and that satisfaction gives you exactly the points

27:58

that made you sit down to play this in the first place.

28:00

As for me, let me remind you that

28:02

I'm a thoughtful kind of player — not, you know,

28:06

a min-maxer, not one of those

28:09

power-gaming types. I'm not someone

28:11

who wants to achieve the maximum

28:13

result at any cost. I basically want

28:15

to see all aspects of the game.

28:17

For me, it's not important to win very quickly in

28:20

three minutes. I spend time on games because I have

28:22

the right and the opportunity to relax and spend

28:24

my time that way. So if I have that hour

28:27

or two, I sit down and really play like that —

28:29

slowly, and if something goes wrong, I'll restart and begin again.

28:33

I need it to

28:35

be genuinely interesting somehow,

28:37

to fully occupy my mind. And all

28:39

those years and years spent gaming—

28:43

well, I don't know if I'd call them wasted years, actually.

28:46

On the other hand, even in traffic jams

28:49

you can lose years. You know that the average

28:51

Muscovite (resident of Moscow) spends, over

28:53

30 years of living in Moscow, about a year and a half

28:55

stuck in traffic?

28:56

The years spent on games are, of course,

28:59

far more pleasant than years spent in

29:01

traffic jams. But yes, I agree — in the sense that

29:03

when you look back, you'll understand that

29:06

it was an important part of your

29:09

life, and you didn't lose anything. There's this

29:12

stereotype that if you play games,

29:15

you won't achieve anything, you're wasting

29:17

your time, and basically you're a loser sitting at home

29:21

just mashing buttons.

29:23

But by your own example, you're showing

29:25

that you somehow manage to combine

29:28

all of this. So for those parents

29:32

who forbid their children to play games,

29:34

if they asked you, what would you

29:37

say?

29:38

Especially considering that you've spent quite a lot on games,

29:40

I mean, they've clearly given you something.

29:42

Come on — I mashed buttons myself, my kids mash buttons,

29:45

their kids will mash buttons too, until

29:47

apparently they invent some kind of

29:49

amazing virtual buttons

29:50

that you can't mash. It's just the story of

29:52

humanity: once people read more,

29:55

then they watched more television, and once upon a time

29:57

people mostly just went to the theater. That's

30:00

normal. I play a lot, and I believe that

30:02

playing computer games is also

30:04

a form of development for a person: it's learning language,

30:08

it's learning about other cultures, it's

30:10

various skills in general. For small

30:12

children, it's simply motor skills. When

30:15

little kids play games and tap away

30:17

on a tablet, that develops

30:19

motor skills too. In any case, it gives

30:21

skills useful for life in modern society.

30:23

A person who has never played video games

30:26

basically

30:27

has a harder time socializing. It's already an

30:29

inseparable part of culture.

30:31

So you just need to maintain

30:32

the right balance. If a child does nothing but

30:34

play computer games and doesn't

30:36

read at all, that's not good — just as it's not

30:38

good if all they do is watch television.

30:40

So it's normal, but I think

30:43

it's pointless to try to keep people away from it.

30:46

Shielding your children from video games is

30:49

actually even harmful. Really, just keep

30:52

a balance, and everything will be fine in the end.

30:54

We played, and our parents used to tell us,

30:56

"Oh God, this is terrible, you'll ruin your eyesight,

30:59

you'll get stupid because you sit there endlessly

31:00

playing Doom." But no, my eyesight turned out fine,

31:03

I didn't ruin it, and I don't seem to have gotten any stupider either.

31:05

Which video game are you really looking forward to?

31:08

Looking forward to?

31:09

Jagged Alliance. It's just that not that many

31:13

people played it. It wasn't the most

31:15

popular game, but for me—I spent

31:18

just an enormous amount of time on it. I

31:20

remember I had this buggy disc, and in the

31:23

early versions of the game

31:25

it was impossible to save during

31:26

a mission, and it would suddenly freeze. It was

31:28

a total nightmare. You'd practically finish

31:30

a contract with not a single fighter wounded, and then it

31:32

would freeze. But when you replay things because of that,

31:34

you end up reaching perfection too.

31:36

So I have this tremendous nostalgia for it.

31:38

That's why I really like games of that kind,

31:40

like Fallout, and I can't wait

31:42

for them to finally release

31:45

the new version. My dears—I remember all

31:48

those characters by name. I'll be able to

31:51

spend time with them again. Though things there are not looking good.

31:53

I'm afraid I have to disappoint you. I'd advise

31:56

you not to count on it. X-COM, for example—well, X-COM

32:00

is much poorer, much more—I don't know—somehow

32:04

I played X-COM too, of course.

32:07

Well,

32:08

as for Jagged Alliance, they're saying it's planned.

32:10

I think some kind of Jagged

32:13

Alliance Online is coming out.

32:15

And that tells you that I regularly

32:17

google it. They write there that it supposedly

32:19

is supposed to come out, but it's all very

32:22

unclear who owns the rights, so I

32:23

simply wouldn't, in your place, get your hopes

32:25

up too much, so you don't end up

32:27

disappointed. And besides, for a long time

32:29

it's been unclear whether it will come out at all, and in whose

32:31

hands the license is. And that doesn't mean it

32:33

will be good. That's another big

32:35

problem, because video games are like

32:38

movies: films we wait for

32:41

sometimes turn out to be complete garbage.

32:44

You never really know with video games either. And

32:46

let me unexpectedly turn to another topic—

32:49

a gender issue, a gender question, about

32:52

how many

32:54

men and women play video games. According

32:57

to the latest data from Mail.ru (a major Russian internet company),

33:00

a fairly substantial number of women, in

33:02

percentage terms, almost

33:04

half—half, yes. According to their data,

33:07

play games. Though of course we're talking

33:10

here about browser games, social

33:13

games, and the like. But still,

33:15

they are actively embracing this form of activity

33:19

and leisure, however you want to put it. So what do you

33:23

think about that—girls and

33:26

video games?

33:27

How compatible are they? Video games are

33:30

wonderful. It's one of the best

33:32

combinations there can be. And

33:35

my wife plays video games on her iPad

33:38

all the time, and if she didn't

33:40

keep refusing to play something

33:42

interesting on a console with me, I would

33:45

love my wife—whom I adore—even

33:48

a little more. That's an interesting

33:51

statistic, what you're saying, because I

33:52

had thought that, percentage-wise,

33:53

girls still played video

33:55

games less. But if that's really true,

33:58

then it simply confirms the idea that

34:00

video games are here with

34:01

humanity forever, and it's pointless to

34:03

fight them. Once people fought against books,

34:05

then against the harmful influence of theater,

34:08

cinema, or television. It's useless, and

34:11

video games will always be with us. Let's

34:12

just love them. Let's get

34:15

something useful out of them.

34:16

That's the main idea

34:19

our site promotes as well. That's what we want,

34:22

really—to reach as many

34:23

people as possible. Well, now you have the opportunity

34:25

to address our readers

34:28

and viewers.

34:29

So, as a gamer, a citizen, and a candidate,

34:33

what would you like to see

34:35

from the gaming industry? Or however you want

34:37

to develop it in Moscow and the Moscow region?

34:40

From that point of view, as a gamer,

34:43

a citizen, and a candidate, I call on everyone

34:46

to play video games and enjoy video

34:48

games, but also to remember that there is

34:51

another kind of game, so to speak—

34:54

the political game that we play our whole

34:56

lives, and in it the stakes are sometimes much

34:59

higher than the stakes you have

35:01

in Warcraft. Remember: when someone in Warcraft

35:03

takes away your gold, that's one thing,

35:05

but when, in real life, the existing

35:08

authorities steal very real, enormous

35:11

amounts of money flowing into the country,

35:12

that's far worse. So while playing

35:16

video games and spending your time

35:18

with pleasure, you need to remember that you also need

35:20

to take part in this

35:23

great game of ours, in which

35:25

millions of people really do participate.

35:27

You need to take part in elections, you need to.

35:30

You need to make your position heard.

35:32

You shouldn’t be shy about campaigning there,

35:34

including among your friends, acquaintances, and so on.

35:36

Because the way our government is set up right now,

35:38

it’s such that it just doesn’t,

35:40

understand the internet, it doesn’t understand

35:42

video games; it ignores all of this completely and

35:43

considers it harmful. To them, all of it

35:45

is incomprehensible. Some old guys are sitting there who

35:47

say, ‘Let’s ban everything violent,’

35:49

‘let’s ban any swearing, basically everything,’

35:51

‘let’s ban it all, and this internet thing is some strange

35:54

contraption that does nothing but harm, so let’s shield

35:55

children from the internet.’ That’s nonsense, and millions of

35:58

people who spend time on gaming portals,

36:00

who play, who understand what it is,

36:02

who understand that there’s no harm in it,

36:03

you know, this is a huge industry

36:05

that creates jobs, brings in money, and improves

36:08

people’s lives. These people should also

36:10

gain political influence. Gamers, in this

36:12

sense, need to realize their strength,

36:14

because I’m sure that just

36:17

the users of your portal alone, for example,

36:19

among Muscovites, number in the hundreds of thousands. These

36:22

hundreds of thousands of people have the opportunity

36:24

to come to the polls on September 8 and express

36:26

their clear political opinion and influence

36:29

one group or another, to help elect the kind of mayor

36:31

who might be more supportive of video games

36:33

and maybe be a little less eager to, I don’t know,

36:36

keep a hidden grudge, so to speak, toward

36:38

those who are against video games, toward those who

36:40

are introducing censorship on the internet at all.

36:42

You just need to realize your strength, and I

36:45

think that many of us, many of you, have

36:48

the skills to unite in online games.

36:50

So let’s actually come together already, and

36:52

let’s really start defeating the villains

36:55

who exist in real life, which

36:57

is far more dangerous than the virtual one.

36:59

The villains. With us today was Alexei

37:01

Navalny, with whom we spoke about

37:03

video games. Bye everyone, thank you.

Original